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3 Pokémon Titles That Didn't Get the Love They Deserved

Following a glimpse of world peace courtesy of Pokemon Go, it's beyond doubt that the creature-catching franchise is about as popular video games around. The iconic Pikachu is just as recognizable as Disney's mascot, perhaps even more. The continued excitement around trading card values ensures near-daily Pokémon headlines. You'd be hard-pressed to find a Pokémon game that didn't sell at least a couple million units. Even, unofficial Pokémon games achieve popularity every year.

Yet in spite of that ubiquity and popularity, some Pokémon games that are totally overlooked. These are games that didn't get their fair shake, or were overshadowed under the hype of the core series. These are Pokémon games stuck on ill-fated consoles or online offerings, or were early forays onto different formats. They're often also Pokémon games that probably would have flourished if they ever got follow-ups or contemporary re-releases. With these criteria in mind, we won't be offering just one more recommendation for Pokémon Conquest or the Pokemon Mystery Dungeon series. We're going beneath the surface.

Nevertheless, these might be these Pokémon games. Therefore, prior to adjusting your spectacles and writing 'Actually,' we can all acknowledge that these are Pokémon games for those possessing discerning palates, agreed?

Pokemon Ranch: The Cozy Forerunner

Too many Pokémon games focus on the battling aspect of the series, and far too few of them focus on the everyday realities that would come with owning a companion. Admittedly, there are minor mechanics like these in recent entries—players may pet, and feed your monsters in camps. But I am longing for a Pokémon game more in the vein of Nintendogs or The Sims.

My Pokémon Ranch (2008) for the Nintendo Wii isn't it. The downloadable-only title is best seen as the antecedent to Pokémon Home; that is, as a repository to hold monsters from various titles. Reviews from its launch noted Ranch was a poor if not outright hideous game. I'm not here to argue against these notions, but it behooves me to say Ranch might be the nearest we've ever gotten to a everyday life Pokémon game.

True to its title, the game takes place on a farm where your personal Miis—get this—simply hang out with your Pokémon pals. The activities with Pokémon were basic, and a lot of the draw was watching what your monsters might do when not forced into cockfighting. Ideally, Pokémon Ranch would have been the beginning of a beautiful franchise built on the simple pleasures of living your life with a tiny companion. But since The Pokémon Company can collect a fee for Pokémon Home now, I'm guessing we will never see a Pokémon Ranch game developed to its fullest potential. I'd say 'help us, Pokémon Pokopia!' but I also know that the Nintendo Switch 2 exclusive is just as much a puzzle game as it is a life simulation.

Ranch was released well before Stardew Valley sparked the enduring trend of comfort gaming. It was prior to the proliferation of idle games, and the Let's Play popularization of viewing games you aren't playing. Most people never understood that Ranch's proposal to watch your critters as much as you play with them wasn't to hide a lack of substance. In truth, Ranch's attention to detail was so extraordinary, a Twitch stream focused on running the game continuously. The streamer who operates the channel states that, after nearly two decades of experiencing the game, he still has not seen everything that is in it. Justice for Pokémon Ranch: nobody knew what to do with you in 2008.

Pokémon Duel: The Tactical Board Game Gone

Did you know that Pokemon once had an licensed tabletop game with action figures? Pokémon Duel was the 2016 effort to adapt the tabletop experience in a more accessible format. Duel was also, sadly, one of Pokémon's earliest ventures into the world of free-to-play mobile gaming. Duel had the trappings of a gacha game where players could pay to win—and there was incentive to do so, given the lengthy grind for new pieces.

All of these poor design choices masked a sad truth: Pokémon Duel was an superb tactical game with Duel anymore. "Words cannot describe how much I loved and miss this game," one YouTube comment states, years after Duel's servers were shut down. "Truly I think this game was superior to TCG Pocket in terms of complexity, approachability, design, and content in general," another commenter wrote. "I truly believe if it came out now people would be playing it more than GO and Pocket together."

Unfortunately, Duel's initial launch was plagued with connectivity problems. Bugs, alongside Duel's scummy monetization model, gave people few incentives to come back. Should a revival occur, The Pokémon Company chose to resurrect this franchise, it's unclear things would end better. The unique board structure made for a fantastic strategic challenge for the handful of players who played Duel, but that playing field is also a intimidating visual mess.

Pokemon: Magikarp Jump: The Silly Gem

Screenshot from the game
Select Button/Magikarp Jump

Man, why don't more Pokémon games loosen up a little and have some fun? Magikarp Jump (2017) was a uncommon case of The Pokémon Company approving a game with a premise so silly, it was bordering on internet meme. Considering we're dealing with a franchise where trainers go out with a team of useless monsters who literally can't do anything, I'm shocked we don't have more Pokémon games that laugh at themselves.

Within Magikarp Jump, the player is charged with breeding the best possible version of the infamous fish. I'm not talking about a Magikarp that can kick your butt. These are 'Magikarp raised to enter contests to see who can flop the highest. One drawback is how Magikarp Jump, like many phone games, forces the player to pause before they can improve their Magikarp further. But it is evident throughout the experience that the developers loved and understood the community love around Magikarp.

This was most apparent than in Jump's brutal random occurrences, where your Magikarp was just as likely to improve as it was to get snatched by a Pidgeotto. Beyond the great writing, Magikarp Jump also tried out other things I wish the mainline games would do, like offering a wide variety of the same species of monster. It's understood it's not feasible for any Pokémon game to have dozens of variations for a compendium of over a thousand creatures, as Magikarp Jump does... but we can hope.

Magikarp Jump was not a particularly sophisticated or deep game, but the kernels of genius were there. Sharply written events with outrageous outcomes that forever alter how you can raise a pet also describe the excellent Mewgenics. It's worth noting: Mewgenics will almost certainly be in the conversation when Game of the Year season arrives.


With numerous core games and spin-offs, chances are that I didn't mention that particular Pokémon game you totally love but argue that not nearly enough people played. It's acknowledged that some people remember games like Pokémon Ranger or Pokémon Pinball with affection despite argu

About the author

Jennifer Rodriguez

A seasoned gaming enthusiast with over a decade of experience in online casinos, specializing in slot machine strategies and game analysis.

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